![]() Trials are long 'raid' type dungeons with lots of bosses and tough enemies in a large location.Ĭaves are underground structures. They can be either military defense structures, or areas populated by civilians with heavy fortifications.īattlegrounds are locations where a historic conflict was fought or is an active area of battle. ![]() Mines are locations used by various settlements to extract minerals and other resources.įort or Keeps are fortified places. The encampments are small populated areas that serve the temporary properties of its residents. Although they are considerably smaller than cities, they generally have some services and merchants. Story quests for many zones usually focus on their cities. Cities will always feature various facilities and services, including craft stations, merchants, and other things. They are highly urbanized with a larger than average population of residents. Let us know what you think of the first Daily Boss Battle.Regions are areas of the Lore universe that are divided into smaller parts of a single continent.Ĭities are large settlements that feature a wide range of services. Good luck against Carnivera the Venus Herotrap. Read the full class armor art sneaky peek post. Soon, you will be able to quest from the class trainers in the town of Battleon to get the full sets. do not worry, you can still get it at the Founder's Sanctuary. We are giving our base classes an art upgrade! With this new release, the base armor of the Warrior, Mage, & Rogue will have shiny new art. Darkovia Parts III, IV, & V - October-ish?. ![]() Lolosia (Pirate) - September (Ninjas will make an appearance but the class will come when we do our Ninja Training Village).DoomWood Revamp (Paladin vs Necromancer).Heartwood & Livingstone Cavern revamp (Berseker?).We are already working on what is coming next. Our day 1 retention alone increased over 25%! I am really proud of the team's hard work and creativity on this. After the intro went live, our numbers jumped across the board. so much that another video game designer called me up to tell me how jealous he was of the games new villain. Our new big baddie, Vane the Voidking, certainly made an impression. it will be the first thing that happens when you hit play. If you have not played it yet, simply login. Thank you for all of the love and cheers for AdventureQuest 3D's new intro. We will be re-adding grass to the Town of Battleon and the Intro next week. ![]() When you walk over the grass, it should react by being pushed by your feet. Second it has a nice gradient and some subtle randomization. ( Not to be confused with that grass we released in the intro last week that turned all of our game graphics on iPhones pink.) We made two changes to the grass shader. Grassy Grass of Grassy-ness!īladderwort Glade is officially the first place to support grass in AdventureQuest 3D for PC & Mac players. All players can earn this by collecting Daily Boss Trophies. So, give it a try and we will add more bosses very soon! The Balrog BladeĪrtist Darkon re-imagined & crafted the AQWorld's "Balrog Blade" into 3D. Needless to say the goal is to have a different, random, boss battle each day- but right now we just have this one. Talk to Twilly in town to check out the Boss Fight of the day! He has a daily quest where you can earn a Boss Fight Trophy. and its seeds can turn even the most hardened hero into a mindless plant-zombie. Rumor has it that something terrible is lurking in Bladderwort Glade. In this week's release you can take on our first Daily Boss Fight, walk through some grass, quest for an awesome new scythe, wand, and sword, and check out our new and improved art for Warrior, Rogue, & Mage. ![]()
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